iPhone Applications Tune-Up: Design for Performance
Designing an application is much more than selecting user interface components and choosing color schemes. Although these decisions may be rather important for the overall success of an application, we will be specifically focusing on the performance aspect of design and how the creation of a stable foundation and making solid decisions early, will pay off in the end.
With performance in mind, this article by Loyal Moses, author of iPhone Applications Tune-Up, will focus on the primitive concepts of designing your project from the ground up for maximum performance. Specific areas in which our concepts will focus are as follows:
- Preparing the project
- Project organization
- Project structure
- Groups and files
- Groups and files
iPhone Applications Tune-Up
Read more about the book or download a free Sample chapter: http://www.packtpub.com/iphone-applications-tune-up/book
The design phase of development is typically where we take into account any element of an application that may have a significant impact on the overall architecture of the final product. Project structuring, required functions, preferred features, hardware specifications, interoperability, and logical limitations are all factors that should be considered within this phase.
